Welcome to the Yuru Yuri Pajama Fighters Devblog!
Here, you can read about the current state of the project, what the project is, and download any releases!
「 Latest Dev Blog ~~~ About ~~~ Requirements ~~~ Downloads 」
Dev Blog #: 1 2 3 4 5
|(Sept 24 2015) Devblog #5:
Sorry for being on hiatus on so long! The good thing is that a lot of things are being done in a very short time! I've created a test sprite which you'll see in the test videos a lot more frequently now (so people don't think I'm as much of a fraud when I say I'm going to make completely original art!) You can now no longer go outside the borders of the left, right, and mid-bottom portions of the screen. Whenever I get to the whole misery of making physics for the game, it's basically where you'll end up after jumping or getting knocked out, or basically whenever you're on the ground. I've created a status bar indicating your health and mana/chakra/super/whatever power to do special moves, along with an area that shows the characters face, which will also probably react to when you get hit, when you're on low or high health, etc! I've worked on a few other sprites that will stylize the game too, so it will have its own unique look! These sprites are subject to change, however, as the health portion of the status bar is a lazy green/red gradient. I was thinking something more Yuru Yuri, something cute, maybe a nice yellow and something else that would look cute with the pink status border, but that'll probably be done later in development! Things are ALWAYS subject to change. At the moment I really want to make a menu even though I'm not that far into development, with graphical buttons and such! Maybe just to get it over with or maybe I'm just excited to do it? Whatever! I'll do it sometime, hopefully I don't take another long break (like how I lied in the last devblog! D:)
|(Sept 12 2015) Devblog #4:
Haven't been able to update the game much recently, but I've been working on a few sprites! I think I'll make a main menu just for fun in the next several days! Honestly the programming is a cinch, but when it comes to the art... ;_;
|(Aug 30 2015) Devblog #3:
Worked on loading images, I've found ways I can make spritesheets to save loads of space and keep the project extremely organized. The engine isn't even close to being done yet, but I have a video of me testing the image loader and moving it along an x and y axis. The sprite will not move down yet as I have not introduced any type of physics into the game. Spritework is not finished, so please do not think the sprite in the video is what is actually going to be used; the finished work will be very high quality, similiar to any other game. Otherwise, the PSP sdk seems relatively easy to use! The code portions of the game should fly by, aside from hitboxes. The only part I'm worried about is all the sprites I'll have to make for ~8+ characters, unique movesets and all! A download for the current release is now available.
|(Aug 29 2015) Devblog #2:
Common callback and button events implemented. Engine to process images will be made very soon. Beginning spritework!
|(Aug 29 2015) Devblog #1:
Site created - it looks horrible, but it's as good as it's going to get, at least for now!